![]() Rat warren now costs 800 gold, 5 stone, was 1000 gold 4 stone, upgrade now costs 2 stone, 2 glimmerweave and 3 celestial ore, was 4 stone and 4 glimmerweaveĬrypt now costs 1200 gold, 2 stone and 2 wood was 1000 gold, 2 stone and 2 ancient amberĪurelian sanctums price reduced by 500 gold, upgrade cost increased by 1 celestial ore ![]() Unlocking rangers in Barracks cost reduced by 500 gold Tavern upgrade cost switch, adding 2 stone, removing 1 ancient amber Tavern now costs 1000 gold 2 stone 2 wood was Peasant hut upgrade cost increased by 1 wood Peasant Hut now costs 1000 gold, 5 wood was 1200 gold 4 wood Prices of many buildings changed in all factions Prevent “Enemy siege was aborted” message from being shown when claiming some neutral towns/settlementsĬhanged marketplace prices, making exotics more valuable and stone/wood slightly better to sell Slightly increased rewards for old urns, wooden idol and abandoned cartįixed pathfinding bug that didn't allow interaction with certain hostiles in narrow terrain Modified campaign maps to fit with new siege style Upped bonuses from raider tier 1 from 200 to 250 and tier 2 400 to 500 Upped bonuses from impressive tier 2 from 15 to 20 and tier 3 from 20 to 30 Movement buffs and Initiative buffs to artifacts lowered or rebalancedĬhanged the second tier of Eager from giving 30 initiative to 15 initiativeĬhanged the second tier of Speed of winds from giving 20 initiative to 10 Increased text speed in dialogues and letterbox cutscenes Updated filters are added to lobby map selection menuĪdded functionality to cast spells in battle queueĪdded logic to determine which troop to select when hovering overlapping troops in battleĮach troop now only has one “attack of opportunity” per turn (similar to retaliation attacks)įixed bug where Aurelia’s dialogue was missing at the end Loth 3 on hardįixed bug where AI melee troops would move to high ground despite not being able to attack from it.įixed bug where a troop in battle could become untargetable/unselectable if obscured by sprites of other troops.įixed bug that would cause immediate exception when loading into skirmish with the first player slot emptyįixed bug that would cause immediate exception when loading an old saveįixed bug where an exception would occur after enemy attacks your town The difficulties labeled “worthy” and “challenging” still exist, but they will be slightly more forgiving compared to before. Threat level overhaul reimplemented, meaning hostile difficulties are calculated differently and have new labels. Ranged attacks can now be “blocked” (-50% damage) by walls and other high intervening terrain ![]() New traits and abilities added to many units
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